Tuesday, November 6, 2007

Guild Recruiting is Tough

So, I joined a new guild. Its a start up with friends/former members of previous guilds.

In the past I've always been the recruitee not the recruiter. I was the unguilded one in the PuG that would get the invite. Now that the shoe is on the other foot, I find it difficult trying to get new members.

We're trying to focus on Kara, but we barely have the numbers for that at the moment. Because of this, its a tough sell to prospective members. The two things go hand in hand. We need new members to get Kara up and running on a consistent basis, but people don't want to join usually unless Kara IS being run on a consistent basis.

Long story short, I don't know what to do.

We are recruiting all levels 15 and up to put us in a good position long term.

We are being careful about getting Tanks and Healers first - simply because if we invite too many DPS first, thats a lot of people that need to sit out if we don't have the classes that are required (i.e. tanks/healers) to run the raid.

We are focusing on starting earlier and ending earlier - trying to appeal less to the hardcore college types and more towards the working folks.


I think I might run some PuGs this weekend and see if I can't find some cool people that might be prospective members.

If any of the 5 of you have thoughts on this, please help me out here. (We're back down to 5, I think I lost a few of you while I was gone.)

Whats a good way to recruit new guild members? Should we just focus on lower level players and put Kara on hold for the most part or is there a way to recruit those who are ready to do Kara immediately? We don't want to steal members from other guilds, but at the same time I know I've been in guilds that weren't progressing towards the things I wanted to do but I stayed simply because I didn't want to be unguilded or have to search for a new guild.


BTW SavageEidolon.guildportal.com - That'd be the guild thar.

We're doing Kara Wednesday. Expect that to be the Friday update.

4 comments:

loronar said...

Try to get a community going first. You can still run Kara, but get involved with the lower level members if you have a lot of them. I've ran instances with guildmates and it was a fun experience. Plus you get the benefit of learning how your guildmates play when they one day will also go to Kara.

And not all college gamers are hardcore! ;]

Anonymous said...

lessons learned from past recruiting efforts:
1) Don't rush it.
2) Don't lower your standards.

Recruiting mistakes can take a long time to recover from. One or two bad eggs can poison the atmosphere. Particularly in the early going, the vocal folks you let into your guild will shape the direction of things, set the tone for interaction, and influence future recruiting.

Have found 2 things to be most successful: running PUGs with some friends of yours - look for one or two stragglers so you can get a good idea for personality in a controlled environment - we always looked for mature, low key, sense of humor, takes setbacks well. Don't oversell when you find a good one - the best recruits take time. Just tell them you had a great time, enjoyed running with them, etc. Add to your friends list and try it again. Then.... you can start pushing.

Also, start leveling some lower level alts. Can get some great newer players, and they will really appreciate the help. Again, be discriminating. Aiming for quantity not quality invariably backfires. The success of this strategy will pretty much be a function of how old the server is. if it's too old, then every lowbie will have a higher level alt with ties already.

Good luck with this. For what it's worth, the most trouble we ran into was from younger players - disproprtionate amount of net takers, always asking somebody to run them through DM, etc. If you are a mature working crowd that is flexible about schedules, then don't stray too far from that description.

Anonymous said...

The problem is for such a guild not to become the "school" for other more advanced guilds to recruit... you need to keep your level 70s busy with interesting stuff (spending your nights assisting on low level instances and doing Black Morass for the 20th time is just boring), else you will lose them.

I would set up a schedule where you reserve some days for raid instances... if you do not have enough people (or not the right classes), advertise some in Shattrah, you'll find some guildless people to group.

Or try to find another guild also looking for people to complete a Kara raid. This worked for me when trying to go as a GM from 10 to 25 raids.

Brohuld
(still reading :) )

Anonymous said...

The problem with trying to find another guild to complete your Kara group is you're going to favor your guild, so if one night you have 7 and need three spots, and the next night you have 8 from your guild, you're going to upset someone, who thought you were going into this as a team.